Scope
FrameScanResonancePage.h
1 #pragma once
2 
3 #include "FrameScanBasePage.h"
4 #include "controls/ScopeSliderCtrl.h"
5 #include "controls/ScopeEditCtrl.h"
6 #include "controls/ScopeButtonCtrl.h"
7 #include "controls/ScopeCheckBoxCtrl.h"
8 #include "controllers/ScopeController.h"
9 #include "resource.h"
10 
11 namespace scope {
12  namespace gui {
13 
16  : public CFrameScanBasePage {
17 
18 protected:
21 
24 
27 
30 
31 public:
35  CFrameScanResonancePage(const uint32_t& _area);
36 
37  // Only needed if we add handlers here (see e.g. CFrameScanHopperPage)
38  BEGIN_MSG_MAP(CFrameScanResonancePage)
39  CHAIN_MSG_MAP(CFrameScanBasePage)
40  END_MSG_MAP()
41 
44  BOOL OnInitDialog(CWindow wndFocus, LPARAM lInitParam);
46 };
47 
48 }}
CScopeEditCtrl< double > ycutoff_edit
cutoff fraction for y scanner
Property page for frame scan with resonance scanner.
CFrameScanResonancePage(const uint32_t &_area)
create the edit objects (e.g.
Base class for all frame scan property pages.
CScopeEditCtrl< uint32_t > waitdisplay_edit
time to wait after image was enqueued to display
CScopeEditCtrl< double > yretrace_edit
retrace fraction for y scanner
CScopeEditCtrl< uint32_t > waitstorage_edit
time to wait after image was enqueued to storage