AttachToDlgItem(HWND hWnd) | scope::gui::CScopeEditCtrl< ValT > | inline |
created | scope::gui::CScopeEditCtrl< ValT > | protected |
CScopeEditCtrl(ScopeValue< ValT > *_scopeval, const bool &_connectback=false, const bool &_connectcontrolstate=false) | scope::gui::CScopeEditCtrl< ValT > | inline |
OnChar(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled) | scope::gui::CScopeEditCtrl< ValT > | inline |
OnKeyDown(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled) | scope::gui::CScopeEditCtrl< ValT > | inline |
OnKeyUp(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled) | scope::gui::CScopeEditCtrl< ValT > | inline |
OnKillFocus(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled) | scope::gui::CScopeEditCtrl< ValT > | inline |
OnUpdateControl(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled) | scope::gui::CScopeEditCtrl< ValT > | inline |
scope_val | scope::gui::CScopeEditCtrl< ValT > | protected |
SetState(const bool &state) | scope::gui::CScopeEditCtrl< ValT > | inline |
shiftstate | scope::gui::CScopeEditCtrl< ValT > | protected |
stateconnection | scope::gui::CScopeEditCtrl< ValT > | protected |
UpdateControl() | scope::gui::CScopeEditCtrl< ValT > | inline |
UpdateValue() | scope::gui::CScopeEditCtrl< ValT > | inline |
valueconnection | scope::gui::CScopeEditCtrl< ValT > | protected |
~CScopeEditCtrl() | scope::gui::CScopeEditCtrl< ValT > | inline |